
Announcement - The future of Paper - Hard fork | PaperMC
2024年12月13日 · Paper's market share of 85-90% on recent versions (according to some of the largest plugins on bStats, including forks of Paper) should make it easy for you to support almost all of your users in the post-hardfork versions, even without being compatible with Spigot.
Announcement - 1.21 | PaperMC
2024年7月20日 · The 1.21 Update Stable Paper and Velocity 1.21 builds have been released! As always, backups are absolutely mandatory. After upgrading your world to 1.21, you cannot downgrade back to a lower version! We would like to thank everyone that worked on this update: 4drian3d and Gerrygames for their...
Announcement - Paper & Velocity 1.20.4 | PaperMC
2023年12月25日 · Stable Paper and Velocity 1.20.4 builds have been released! As always, backups are absolutely mandatory. After upgrading your world to 1.20.4, you cannot downgrade back to a lower version! We would like to thank everyone that worked on this update (a lot of people and work needed for a minor update, once again):
Plugin Release - Worlds | PaperMC
2025年2月2日 · Worlds – The Ultimate World Management Plugin for Paper & Folia Worlds is a modern, lightweight world management plugin designed for Paper and Folia servers. It brings seamless world handling with customization presets , eliminating the need for extra plugins just to create void worlds or custom flat maps.
Announcement - Paper & Velocity 1.20(.1) | PaperMC
2023年6月11日 · The 1.20(.1) Update We’re happy to announce that initial builds for Paper 1.20 have been released. As always, backups are absolutely mandatory. After upgrading your world to 1.20, you cannot downgrade back to a lower version! We would like to thank everyone that worked on this update: @Machine...
Announcement - 1.21.3 | PaperMC
2024年11月24日 · If you ran a Spigot 1.21.3 server before switching back to Paper, we recommend manually setting pause-when-empty-seconds to -1 to disable it. Configurable entity despawn time Under entities.spawning.despawn-time, you can now configure hard despawn times in ticks for when an entity should be forcefully despawned. An example usecase of this is ...
New Years post - PaperMC
2023年12月31日 · With our new Paper Plugins introduced this year, we introduced ways of running code much earlier before the server has started. Using this new Lifecycle API, we will now allow plugins to start running code on an event-based system much earlier in …
Solved - Entity Stuck / Loop issues | PaperMC
2025年1月14日 · Paper. Help . zipbyte New member. Jan 14, 2025 2 0 1. Jan 14, 2025 #1 So I've ran into a quite the tedious ...
Question - Fix for Mob Farms | PaperMC
2025年2月22日 · Me and my buddies are currently running a server with Paper and are having some issues with the mobs spawn rates for the farms we have built. After some research I have seen that this is a common issue in the past but I have not seen anything about this recently. Is there any changes that I can...
Can I use more CPU cores with paper? | PaperMC
2024年12月26日 · Paper. Discussion . Status Not open for further replies. R. RekoSK New member. Dec 26, 2024 1 1 3. Dec 26 ...