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more efficient pipeline. At 303.4 fps, OpenGL is rendering a frame every 3.29 milliseconds; at 270.6 fps, DirectX is rendering a frame in 3.69 milliseconds. That 0.4 millisecond difference is down ...
Metal developer liaison Dan Omachi explained that OpenGL was designed ... But the fundamentals of 3D rendering have changed, including the overall GPU pipeline, multithreaded operations, and ...
"The cost of maintaining a dedicated pipeline is clearly higher than the Mac users potential," Altenburger adds. "Breaking OpenGL on one single OS means that I would have to do a custom pipeline ...
or operating in OpenGL ES 1.1 fixed-function pipeline mode for minimal memory usage. It also supports rendering of Khronos’ Graphics Library Transmission Format (glTF), enabling efficient ...
Vulkan enhancements now support child window rendering ... pipeline, Vulkan shader backend improvements, and dynamic state extensions to reduce stuttering. And, in a welcome move, OpenGL is ...
MetalGL is designed to unleash the power of Metal’s low-latency rendering to let OpenGL ES games and applications perform up to 3x the number of draw calls, and benefit from the tools available for ...
He suggests, for instance, using the color data from the user's current GTK theme when rendering OpenGL elements, particularly backgrounds. He also explained how to apply gradients to the edges of ...
for 3D and 2.5D/2D graphics rendering. The GLLite driver is highly configurable, providing full OpenGL ES 2.0 compliance with an optional runtime OpenGL Shading Language (GLSL) shader compiler, or ...