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Players love magic items, they love how they grant them extra abilities, and they love finding ways of using those abilities to totally break or circumnavigate an encounter. But creating homebrew ...
Tactical Adventures, which is a substantially smaller studio responsible for a game it's probably sick of seeing called "the other D&D 5E CRPG", has ... t quite have the homebrew chaos of a ...
However, rules for spells, magic items, and mundane items are all receiving ... look up the spell in their compendium or create a Homebrew copy of Sleep and place it in their character sheet.