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Bilinear filtering doesn’t look great, and the distance before surfaces start to look distorted is quite short. Trilinear filtering extends this distance, but surface blurriness is still apparent.
Ok, I just read Tom's Hardware and Anandtech articles about the Radeon 8500 SmoothVision vs The Geforce 3 Ti 500 AA.<P>The THG article is here.<P>The Anandtech article is here.<P>And boy o boy am ...
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