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Let's cover anisotropic filtering ... Older PC games sometimes only offer either bilinear or trilinear filtering, which essentially aims to accomplish the same goal, just to a lesser degree.
Ok, I just read Tom's Hardware and Anandtech articles about the Radeon 8500 SmoothVision vs The Geforce 3 Ti 500 ... is determined by the level of anisotropic filtering and that SmoothVision ...
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