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Abstract: We introduce a framework for predicting wireless channel statistics based on digital twin (DT) and ray tracing. The DT is derived from satellite images and is uncalibrated, as it does not ...
That’s why games use ray tracing to complement traditional rendering techniques. The 3DMark DirectX Raytracing feature test is designed to make ray-tracing performance the limiting factor ...
As with the RX 9070 series earlier this year, the RDNA 4 architecture goes a long way toward addressing the RX 6000 and RX 7000-series' lackluster ray-tracing performance and mediocre power ...
Abstract: Techniques for the efficient ray tracing of animated scenes are presented. They are based on two central concepts: spacetime ray tracing, and a hybrid adaptive space subdivision/boundary ...
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