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A trio of Monolith Soft developers have said that using procedural asset generation made it a lot easier to make Xenoblade Chronicles 3’s vast world map.
When Christina Ernst dreamed up the concept for a self-twirling dress, she made it and then programmed its robotic arms to lift the hem of a romantic ...
Known for their mushroom-shaped canopies and the blood-red sap that courses through their wood, the trees once stood in great ...