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As part of my Simply Explained series, I’ve been covering a range of student-centered instructional approaches, from project-based learning to experiential and inquiry-based learning. Today, I cover ...
It encompasses a broad range of technologies, including software, hardware, and internet-based platforms, designed to support educators and students in improving the educational experience. At its ...
An expert explains how Louisiana schools can integrate AI into classrooms in ways that enhance learning, not detract from it.
Corrected: This story has been updated to correct the number of districts participating in Washington state’s Mastery-Based Learning Collaborative. Every state now allows schools to embrace ...
In Project Chimera, a game lab combines a VR computer game with educational problems in order to convey scientific content in a motivating way.
Using a problem-based learning model, disengaged Year 13 Design and Technology students researched, planned, and built a playground for a low-income school. UniSA's Dr Chris Chimwayange says by ...
The university’s new Technology Enhanced Active Learning (TEAL) classrooms encourage team-based active learning by making it easier for students to collaborate and participate in group work. Each TEAL ...
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