资讯

CD Projekt has explained why it has taken a “console-first” development approach for the hotly anticipated The Witcher 4, having gone with a PC-first approach for its previous games.
But also: "Because we're CDPR, we always like to push PCs to the limit." ...
In 2019, Remedy Entertainment released the mind-bending, Kafka-esque game Control. At the time, I loved the idea of a bureaucratic office turned into a violent battlefield filled with office supplies ...
CD Projekt RED has given a new update on The Witcher 4's development, which could prove to be bad news for PC gamers. It's ...
Space Marine on Xbox Game Pass. In 2019, Remedy Entertainment released the mind-bending, Kafkaesque game Control. At the time, I loved the idea of a bureaucratic office turned into a violent ...
Despite a solid set-up and the joys of disc-throwing and lightcycle action, Tron: Catalyst ends up being more style than ...
From the return of Resident Evil to a new Mass Effect-style Expanse game and an Xbox-branded handheld, these are the biggest ...
CD Projekt has discussed its technical ambitions for The Witcher 4, which marks a big change in strategy for the studio.
Let's take a look at The Witcher 4's Unreal Engine tech demo and predict its minimum and recommended specs based on what ...
Now, in a new interview with Digital Foundry (via IGN ), CDPR’s VP of technology, Charles Tremblay, has explained that the ...
Deploy blockchain in seconds, no code required. Discover how Qila turns enterprise blockchain into a secure, scalable, and ...