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more efficient pipeline. At 303.4 fps, OpenGL is rendering a frame every 3.29 milliseconds; at 270.6 fps, DirectX is rendering a frame in 3.69 milliseconds. That 0.4 millisecond difference is down ...
He suggests, for instance, using the color data from the user's current GTK theme when rendering OpenGL elements, particularly backgrounds. He also explained how to apply gradients to the edges of ...
Metal developer liaison Dan Omachi explained that OpenGL was designed ... But the fundamentals of 3D rendering have changed, including the overall GPU pipeline, multithreaded operations, and ...
or operating in OpenGL ES 1.1 fixed-function pipeline mode for minimal memory usage. It also supports rendering of Khronos’ Graphics Library Transmission Format (glTF), enabling efficient ...
GCNano3DVG supports VeriSilicon’s GLLite and VGLite Application Programming Interfaces (APIs) for 3D and 2.5D/2D graphics rendering. The GLLite driver is highly configurable, providing full OpenGL ES ...