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The limited edition Quest headset is basically a black Quest with an Xbox controller and a fancy head strap. Will Microsoft ...
No other decade shaped the development of virtual reality as much as the 1980s. The near end of video games played a decisive ...
Ready at Dawn was a venerable, 20-year-old game studio that worked on God of War and Daxter among other projects. Following the mixed reception of The Order: 1886, Ready at Dawn began to move into VR, ...
Here's everything you need to know about the Oculus Rift, including specs, features, platform support and more. You may like Meta Quest 3 should’ve killed big-screen TVs — here’s why that ...
The Oculus Rift S is certainly a more approachable entry point into PC-based VR. But its concessions for accessibility haven’t improved the overall experience of entering into virtual worlds ...
A Viable VR Upgrade. The Oculus Rift S is a worthwhile follow-up to the original Oculus Rift. It does all of the same things as the previous headset, but with a higher resolution and a 6DOF motion ...
Save on Oculus Rift deals at the Cyber Monday sale, including Oculus Rift & accessory sales Here’s a comparison of the latest Oculus Rift deals for Cyber Monday 2020, including savings on the ...
Back in 2018, TechCrunch reported that Oculus had abruptly canceled the internal development of the Rift 2 and that Oculus co-founder Brendan Iribe was leaving the company, in part, over his ...
The Oculus Rift and Oculus Quest are the two best virtual reality headsets Oculus VR has ever made, but with an identical price tag on each, it begs the question: which one should you buy? One ...
The original Oculus Rift had two 1,080 x 1,200 pixel displays inside it with a refresh rate of 90 Hz—one for each eye. The Rift S uses a single display with a resolution of 2,560 x 1,440 with a ...
Oculus Rift S Logo (Image credit: ... If your Oculus Rift S arrives and the screen or speakers don't work, for instance, you'd be eligible for a free replacement from Facebook.
When I got my Rift review unit, Oculus said that more (but still not many) people could see a screen “flicker” at 80Hz than 90Hz. I didn’t have this problem, but some Rift fans may notice.