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Before pixel art became a stylistic choice, it was a technical necessity—and yet, some retro games turned those limitations ...
we’re really only left with a bunch of 2D platformers and other sprite-based games. [Reimecker] wasn’t satisfied with this level of computational complexity, so he ported the 3D game engine ...
A 3D world isn’t necessary for creating a great game, especially when it comes to JRPGs, where some of the best titles in the genre are firmly rooted in pixels and sprites. While games like ...
And for the game’s highly detailed pixel art, it wants to give players sprites that feel “as agile, responsive, and powerful as they do in 3D installments.” ...