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Anisotropic Filtering is a well-known but puzzling term for those new to the game. In short, it's a graphical option that allows users to adjust specific in-game textures and other visual elements.
Let's cover anisotropic filtering, and more broadly, what texture filtering does for your games. Anisotropic filtering is commonly abbreviated as "AF" in game menus. It’s one of the settings we ...
With Anisotropic filtering applied, the mipmaps look far better quality - allowing for better performance than having no mipmapping, but with better image quality than using the bare mipmaps.
P>And boy o boy am I confused. <P>THG seems to think the quality is determined by the level of anisotropic filtering and that SmoothVision is MultiSampling.<P>Anand thinks that SmoothVision is ...
You can turn it off in the main [Tools] –> [Options] menu. Anisotropic filtering is one of those cool features in Google Earth that most people don’t understand. In short, it helps keep things ...