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more efficient pipeline. At 303.4 fps, OpenGL is rendering a frame every 3.29 milliseconds; at 270.6 fps, DirectX is rendering a frame in 3.69 milliseconds. That 0.4 millisecond difference is down ...
Metal developer liaison Dan Omachi explained that OpenGL was designed ... But the fundamentals of 3D rendering have changed, including the overall GPU pipeline, multithreaded operations, and ...
The OpenGL API is old, but it's still in relatively wide use among older games (the PC version of Minecraft being one prominent example), in professional apps, and as a rendering backend for game ...
"The cost of maintaining a dedicated pipeline is clearly higher than the Mac users potential," Altenburger adds. "Breaking OpenGL on one single OS means that I would have to do a custom pipeline ...
Vulkan enhancements now support child window rendering ... pipeline, Vulkan shader backend improvements, and dynamic state extensions to reduce stuttering. And, in a welcome move, OpenGL is ...
or operating in OpenGL ES 1.1 fixed-function pipeline mode for minimal memory usage. It also supports rendering of Khronos’ Graphics Library Transmission Format (glTF), enabling efficient ...
for 3D and 2.5D/2D graphics rendering. The GLLite driver is highly configurable, providing full OpenGL ES 2.0 compliance with an optional runtime OpenGL Shading Language (GLSL) shader compiler, or ...