[David Crane], designer of Pitfall for the Atari 2600 gave a talk at the 2011 ... The 2600 could only pump out 160 pixels at once; a single TV scan line. The programs were hopelessly synced ...
It's a hidden gem in the Atari 2600 library. Atari games are not just about pixels and beeps. They represent the dawn of home ...
He saw the technique Atari used to simulate colors on its first arcade games, and he thought it would be great to find a way to do real colors with pixels through a chip on a personal computer. The ...