资讯

we’re really only left with a bunch of 2D platformers and other sprite-based games. [Reimecker] wasn’t satisfied with this level of computational complexity, so he ported the 3D game engine ...
Before pixel art became a stylistic choice, it was a technical necessity—and yet, some retro games turned those limitations ...
A 3D world isn’t necessary for creating a great game, especially when it comes to JRPGs, where some of the best titles in the genre are firmly rooted in pixels and sprites. While games like ...